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CAVE Automatic Virtual Environment

CAVE Automatic Virtual Environment

CAVE Key Facts

- 1992: Developed at EVL at University of Illinois
- 1994: Second CAVE at NCSA at University of Illinois
- 2000: Members of Vis Group at NCSA founded Visbox, Inc.




VisCube C4-WU

Affordable high performance CAVE VR system
Fits into exsting spaces, no time-consuming and costly room modifications
3 walls + floor, 12' wide front wall at 1920x1200 resolution, 3D active stereo




VisCube C1/C2-WU

Wall or wall+floor, 12' wide
1920x1200 projectors
Low cost, 3D active stereo




VisCube C4-2HD

3 walls+floor, 10' x 10' walls
1920x1920 per surface
High resolution, 3D passive stereo




VisCube C4-WU4

3 walls+floor, 12' wide front wall
3456x2160 front wall, cropped sides
Ultra resolution, 3D active stereo




VisCube C4-4K

3 walls+floor, 14.1' wide front wall
4096x2160 front wall, cropped sides
Ultra resolution, 3D active stereo

Origins
CAVE is a recursive acronym that stands for CAVE Automatic Virtual Environment. The CAVE is a projection-based VR display that was developed at the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago. It premeried at the SIGGRAPH 1992 conference.

Benefits
The CAVE was developed to overcome many of the limitations of head-mounted displays (HMDs), especially for scientific and engineering applications. The CAVE makes use of large, fixed screens more distant from the viewer. This minimizes the encumbrances carried or worn by users and allows multiple people to share the VR experience. The result is a room-sized immersive 3D visualization system that allows users to collaboratively examine and manipulate complex 3D models with natural interaction and human 1-to-1 scale.

Applications
The second CAVE was built at the National Center for Supercomputing Applications (NCSA) in 1994. The NCSA CAVE was a testbed for applying this new technology to scientific and engineering applications. The Visualization and Virtual Environments group at NCSA developed custom CAVE tools to help researchers better visualize their data. Read more about CAVE Applications

Visbox, Inc.
Members of that Vis Group at NCSA founded Visbox in 2000 to provide CAVE systems that are more affordable and easier to use. The original CAVE made use of expensive Silicon Graphics (SGI) computers and analog CRT projectors that were difficult to maintain. Visbox's VisCube CAVE systems feature the newest in digital projection and PC workstation graphics hardware.

VisCube CAVE Solutions
The VisCube™ is an affordable CAVE immersive virtual reality system. The standard configuration features three large rear-projection walls and a front projected floor. The VisCube can be configured as a turn-key immersive virtual reality system, complete with a tracking system and graphics workstation.

The VR software environment is based on industry standards. The system is pre-configured for use with common VR libraries such as CAVElib, FreeVR, and vrJuggler. Read more about CAVE Applications.

Custom Solutions
In addition to the standard VisCube models, we are available for custom hardware development for customers with special needs. See the Services page for more information.


Summary
The goal of the VisCube is to make CAVE technology more affordable and easier to use, maintain, and develop for.

Have questions? Contact us.


CAVE Automatic Virtual Environment