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The VisBox and Gaming

Several years ago, Visbox's Paul Rajlich developed CAVE QUAKE II. It was an adaptation of the popular PC game for the CAVE® virtual reality platform. It demonstrated the potential for VR gaming and has received an incredible amount of attention. However, high-end projection based VR technology is still prohibitively expensive and only available at a few government, academic, and industrial institutions.

This is changing...

The Visbox is an affordable, turn-key VR system with head-tracking and stereo display. It is the Ultimate Gaming Platform! Click here for more information about the system. Efforts are underway to allow existing game engines to work with the system. In the future, we hope that new game engines will be developed with the system's capabilities in mind.

Have any questions? Contact us.

Want to read more about the VisBox and gaming? Read the Gamespot interview with Paul Rajlich. There's also an article about CAVE QUAKE II and Visbox in the April 2001 issue of Forbes ASAP.

CAVE QUAKE II

CAVE QUAKE II is an adaptation of the popular PC game Quake2 for the CAVE and other projection-based VR systems. The game runs on the VisBox with stereo graphics, head-tracked perspective, and a tracked input device. This allows players to peek around corners by moving their head and directly manipulate (aim) their weapon!

CQ3A

CQ3A is a Quake3 renderer that runs on projection-based VR systems including the VisBox. It features state-of-the-art real-time rendering as seen in the popular game Quake3 Arena. The demo allows walking and flying through Quake3 levels with life-size stereo graphics and head-tracking. However, there is no gameplay.

Oliver Kreylos sent in this movie of CQ3A running at UC Davis KeckCAVES facility (from the video camera's perspective):

Quake3

Quake3 and other engines

The real Quake3 engine can be run on the VisBox with life-size stereo graphics and head-tracking! This capability is accomplished by software at the graphics driver level. However, gameplay is limited to the regular game interface (mouse/keyboard or regular controller).

The same can be done with other engines. At the top of this page is a photo of Call of Duty 2 being played on the VisBox-SX12 at Valparaiso University.